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Axis and allies europe second edition

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I assume the game is just trying to capture the same sentiment. Now it's definitely not worth the trouble. This raises the stakes for the attacker from having to deal with one little country to having to deal with a bunch of them-all over the globe.

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So the neutrals basically agree, tacitly or otherwise that if one of them gets picked off they all go to war. Mountainous terrain, armed citizens, easy to go around on the way to France, no industrial base to speak of, and useful to keep as not an enemy so that you can use their banking system.īut perhaps even given this calculus it might still be too enticing to pick off a small neutral or two. It's easy to see how the Swiss managed this. Neutral parties are just trying to stay out of the war, something they can typically only get away with if their territory or industrial base isn't a significant enough benefit to be worth the opportunity cost of diverting military resources to conquering and holding them. Axis & Allies Europe 1940, designed and developed by Larry Harris, builds on the success of the acclaimed A&A Anniversary Edition.

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I suppose I can see the historical justification though. Axis & Allies Europe 1940:: A&AG40 2nd Edition Excel IPC tracker By: mclemens68 AAG40-2nd-Edition-IPC-tracker-templatev1.0.xlsx (219 KB) Excel spreadsheet I created to help track IPC income per round for AAG40 2nd edition. I've never played Axis and Allies Europe, but the rules seem a little silly to me as well.